Over the next few weeks, Re:Cover Esports will be publishing multiple articles in a mini-series titled “Esports: What Could Go Wrong”. The articles will be easily digestible and direct. We aim to provide high level guidance to newcomers to the esports industry from a business angle, outlining potential risks and their relevance to the volatile esports environment.
The term“What could go wrong” often employed as part of a larger methodology by professional services, particularly during the planning and scoping stages of an engagement. The term, as the name implies, focuses on what could go wrong during a project, covering all aspects of a project life cycle from budget to human capacity. “What could go wrongs” are then used to assess risk landscapes, considering the financial, reputational and other related risk metrics. As a result, policies will be framed (which we wrote about recently here) along with additional controls, shaping the organisation’s internal control environment.
In this mini series we will be looking at the wider business units that compose an esports organisation, and discussing potential risks and resolutions to each. You can look forward to topics like player mentality and psychology, financial mismanagement and inadequate cyber security plus many more! If you have any topics you would like to see covered, don’t hesitate to contact the team at firstname.lastname@example.org or drop us a line on our twitter!