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Short-Lived Legacy: Riot Games Dismantles the OPL

On October 7th, Malte Wagener and Tom Martell of Riot Games announced that the Oceanic Pro League (OPL), home to the premiere Australian League of Legends organisations, would no longer be supported as an official League. The announcement of the OPL’s dissolution came one week after Oceania’s Summer 2020 champion was eliminated from World Championship… Continue reading Short-Lived Legacy: Riot Games Dismantles the OPL

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Contract Coagulation: NEOM Partnership Failure Highlights LEC and BLAST Risk Deficiencies

On July 29th, 2020, the League of Legends European Championship (LEC) announced a partnership with Saudi Arabia Future City NEOM, making NEOM the main partner for the LEC summer split. Similarly in the CounterStrike world, esports tournament organiser BLAST announced a partnership with NEOM to develop NEOM as the regional esports hub on July 28th.… Continue reading Contract Coagulation: NEOM Partnership Failure Highlights LEC and BLAST Risk Deficiencies

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Grassroots to Glory: Why esports organisations should develop young players

Jadon Sancho, Kylian Mbappe, Luka Doncic, Zion Williamson – What do all of these football and basketball players have in common? If you have any interest in the sporting world, it is likely that you have heard of these names as some of the most exciting young players who are already contributing to the success… Continue reading Grassroots to Glory: Why esports organisations should develop young players

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Re:Cover Predicts: Major Esports Growth in 2020

Before getting into the article below, we at Re:Cover want to apologise for our lack of articles over the last year. While a huge passion of ours, life kept us incredibly busy last year. We both saw growth in professional and personal lives, and with the new year starting, what better time to start up… Continue reading Re:Cover Predicts: Major Esports Growth in 2020

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What Could Go Wrong: Cyber Security

1.5 million. That’s the number of user’s records that were breached in the Esports Entertainment Association League (ESEA) hack in late 2016. Compared to the rest of the world, this breach is hardly a drop in the ocean; AOL had 92 million records compromised in 2005, Ebay had 145 million records compromised in 2014, and… Continue reading What Could Go Wrong: Cyber Security

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Re:Cover Reviews: Victoria’s Investment Pays Off with MEO

The dust has settled on the Melbourne Esports Open (MEO), a successful event that saw over 12,000 attendees across the two days. MEO hosted two of the largest esports tournaments in Australia, with the Overwatch Contenders finals held on Saturday and the Oceanic Pro League (OPL) finals held on Sunday. The Overwatch Contenders finals ended… Continue reading Re:Cover Reviews: Victoria’s Investment Pays Off with MEO

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What Could Go Wrong: Mental Health

Mental health concerns in the workplace are nothing new, but are finally gaining mainstream attention. With work-related mental health incidents continuing to rise in the workplace, organisations are now faced with the task of not only preventing these concerns from occurring, but also guiding their employees who may face similar circumstances. Esports, along with nearly… Continue reading What Could Go Wrong: Mental Health

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Upcoming Articles: “What Could Go Wrong” Mini-Series

Over the next few weeks, Re:Cover Esports will be publishing multiple articles in a mini-series titled “Esports: What Could Go Wrong”. The articles will be easily digestible and direct. We aim to provide high level guidance to newcomers to the esports industry from a business angle, outlining potential risks and their relevance to the volatile… Continue reading Upcoming Articles: “What Could Go Wrong” Mini-Series

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Policy Pandemonium: Documentation Uplift in the Esports Industry

The monumental meeting between the Olympic committee and esports representatives indicates, above all else, that esports is continuing its upward trajectory and is cementing itself within today’s sports and entertainment industry. Money is no longer an issue, teams now have fixed salaries, corporate partners and athletic sponsors. Further, it is predicted that approximately $622 Million… Continue reading Policy Pandemonium: Documentation Uplift in the Esports Industry

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Try Nerfing This: Overwatch Grabs Mainstream Attention

Overwatch has hit an exciting stride over the last few weeks with ESPN, Disney XD and ABC agreeing to streaming services with Blizzard Entertainment to broadcast the Overwatch League. This is timely for the league as the playoffs, including the Overwatch League Grand Finals, are to be played out this month. As part of the… Continue reading Try Nerfing This: Overwatch Grabs Mainstream Attention