dis/cover

Re:Cover Predicts: Major Esports Growth in 2020

Before getting into the article below, we at Re:Cover want to apologise for our lack of articles over the last year. While a huge passion of ours, life kept us incredibly busy last year. We both saw growth in professional and personal lives, and with the new year starting, what better time to start up… Continue reading Re:Cover Predicts: Major Esports Growth in 2020

dis/cover

What Could Go Wrong: Cyber Security

1.5 million. That’s the number of user’s records that were breached in the Esports Entertainment Association League (ESEA) hack in late 2016. Compared to the rest of the world, this breach is hardly a drop in the ocean; AOL had 92 million records compromised in 2005, Ebay had 145 million records compromised in 2014, and… Continue reading What Could Go Wrong: Cyber Security

dis/cover

Re:Cover Reviews: Victoria’s Investment Pays Off with MEO

The dust has settled on the Melbourne Esports Open (MEO), a successful event that saw over 12,000 attendees across the two days. MEO hosted two of the largest esports tournaments in Australia, with the Overwatch Contenders finals held on Saturday and the Oceanic Pro League (OPL) finals held on Sunday. The Overwatch Contenders finals ended… Continue reading Re:Cover Reviews: Victoria’s Investment Pays Off with MEO

Un/Cover

What Could Go Wrong: Mental Health

Mental health concerns in the workplace are nothing new, but are finally gaining mainstream attention. With work-related mental health incidents continuing to rise in the workplace, organisations are now faced with the task of not only preventing these concerns from occurring, but also guiding their employees who may face similar circumstances. Esports, along with nearly… Continue reading What Could Go Wrong: Mental Health

dis/cover

Upcoming Articles: “What Could Go Wrong” Mini-Series

Over the next few weeks, Re:Cover Esports will be publishing multiple articles in a mini-series titled “Esports: What Could Go Wrong”. The articles will be easily digestible and direct. We aim to provide high level guidance to newcomers to the esports industry from a business angle, outlining potential risks and their relevance to the volatile… Continue reading Upcoming Articles: “What Could Go Wrong” Mini-Series

Un/Cover

Policy Pandemonium: Documentation Uplift in the Esports Industry

The monumental meeting between the Olympic committee and esports representatives indicates, above all else, that esports is continuing its upward trajectory and is cementing itself within today’s sports and entertainment industry. Money is no longer an issue, teams now have fixed salaries, corporate partners and athletic sponsors. Further, it is predicted that approximately $622 Million… Continue reading Policy Pandemonium: Documentation Uplift in the Esports Industry

dis/cover

Try Nerfing This: Overwatch Grabs Mainstream Attention

Overwatch has hit an exciting stride over the last few weeks with ESPN, Disney XD and ABC agreeing to streaming services with Blizzard Entertainment to broadcast the Overwatch League. This is timely for the league as the playoffs, including the Overwatch League Grand Finals, are to be played out this month. As part of the… Continue reading Try Nerfing This: Overwatch Grabs Mainstream Attention