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Re:Cover Reviews: Victoria’s Investment Pays Off with MEO

The dust has settled on the Melbourne Esports Open (MEO), a successful event that saw over 12,000 attendees across the two days. MEO hosted two of the largest esports tournaments in Australia, with the Overwatch Contenders finals held on Saturday and the Oceanic Pro League (OPL) finals held on Sunday. The Overwatch Contenders finals ended… Continue reading Re:Cover Reviews: Victoria’s Investment Pays Off with MEO

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What Could Go Wrong: Mental Health

Mental health concerns in the workplace are nothing new, but are finally gaining mainstream attention. With work-related mental health incidents continuing to rise in the workplace, organisations are now faced with the task of not only preventing these concerns from occurring, but also guiding their employees who may face similar circumstances. Esports, along with nearly… Continue reading What Could Go Wrong: Mental Health

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Upcoming Articles: “What Could Go Wrong” Mini-Series

Over the next few weeks, Re:Cover Esports will be publishing multiple articles in a mini-series titled “Esports: What Could Go Wrong”. The articles will be easily digestible and direct. We aim to provide high level guidance to newcomers to the esports industry from a business angle, outlining potential risks and their relevance to the volatile… Continue reading Upcoming Articles: “What Could Go Wrong” Mini-Series

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Policy Pandemonium: Documentation Uplift in the Esports Industry

The monumental meeting between the Olympic committee and esports representatives indicates, above all else, that esports is continuing its upward trajectory and is cementing itself within today’s sports and entertainment industry. Money is no longer an issue, teams now have fixed salaries, corporate partners and athletic sponsors. Further, it is predicted that approximately $622 Million… Continue reading Policy Pandemonium: Documentation Uplift in the Esports Industry

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Try Nerfing This: Overwatch Grabs Mainstream Attention

Overwatch has hit an exciting stride over the last few weeks with ESPN, Disney XD and ABC agreeing to streaming services with Blizzard Entertainment to broadcast the Overwatch League. This is timely for the league as the playoffs, including the Overwatch League Grand Finals, are to be played out this month. As part of the… Continue reading Try Nerfing This: Overwatch Grabs Mainstream Attention

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Going for Gold: Esports at the Olympics

The international Olympic Committee (IOC) and the Global Association of International Sports Federations (GAISF) recently convened in Lausenne, Switzerland, inviting over 150 esports representatives to discuss what could be the most contentious decision made in recent Olympics history: Will esports be at the 2024 Olympics? While an article on the official Olympics website states that… Continue reading Going for Gold: Esports at the Olympics

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Breaking the Habit: Changing our Perception of Video Game Addiction

Recently, the World Health Organisation (WHO) introduced gaming disorder as a mental illness, again putting esports under the microscope – another piece of the already convoluted esports puzzle. According to WHO, Gaming Disorder is defined as “a pattern of gaming behaviour (“digital-gaming” or “video-gaming”) characterised by impaired control over gaming, increasing priority given to gaming… Continue reading Breaking the Habit: Changing our Perception of Video Game Addiction