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What Could Go Wrong: Mental Health

Mental health concerns in the workplace are nothing new, but are finally gaining mainstream attention. With work-related mental health incidents continuing to rise in the workplace, organisations are now faced with the task of not only preventing these concerns from occurring, but also guiding their employees who may face similar circumstances. Esports, along with nearly… Continue reading What Could Go Wrong: Mental Health

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Policy Pandemonium: Documentation Uplift in the Esports Industry

The monumental meeting between the Olympic committee and esports representatives indicates, above all else, that esports is continuing its upward trajectory and is cementing itself within today‚Äôs sports and entertainment industry. Money is no longer an issue, teams now have fixed salaries, corporate partners and athletic sponsors. Further, it is predicted that approximately $622 Million… Continue reading Policy Pandemonium: Documentation Uplift in the Esports Industry