Un/Cover

History Made: Analysis into Team SoloMid’s failure at LoL Worlds 2020

*Dear Readers, as you know, Re:Cover Esports is a blog dedicated to bringing Cyber Security and Risk knowledge to the esports frontier, and most of our articles focus on the business side of esports. However, the following article takes a look at some of the strategic decisions made within the League of Legends (LoL) professional… Continue reading History Made: Analysis into Team SoloMid’s failure at LoL Worlds 2020

Un/Cover

What Could Go Wrong: Mental Health

Mental health concerns in the workplace are nothing new, but are finally gaining mainstream attention. With work-related mental health incidents continuing to rise in the workplace, organisations are now faced with the task of not only preventing these concerns from occurring, but also guiding their employees who may face similar circumstances. Esports, along with nearly… Continue reading What Could Go Wrong: Mental Health

Un/Cover

Policy Pandemonium: Documentation Uplift in the Esports Industry

The monumental meeting between the Olympic committee and esports representatives indicates, above all else, that esports is continuing its upward trajectory and is cementing itself within today’s sports and entertainment industry. Money is no longer an issue, teams now have fixed salaries, corporate partners and athletic sponsors. Further, it is predicted that approximately $622 Million… Continue reading Policy Pandemonium: Documentation Uplift in the Esports Industry

Un/Cover

Breaking the Habit: Changing our Perception of Video Game Addiction

Recently, the World Health Organisation (WHO) introduced gaming disorder as a mental illness, again putting esports under the microscope – another piece of the already convoluted esports puzzle. According to WHO, Gaming Disorder is defined as “a pattern of gaming behaviour (“digital-gaming” or “video-gaming”) characterised by impaired control over gaming, increasing priority given to gaming… Continue reading Breaking the Habit: Changing our Perception of Video Game Addiction

Un/Cover

Delete Your Tweet: Reputational Risk from an Esports Perspective

Faker, Flash, GeT_RiGhT and Saebyeolbe are or were at one point considered among the best players in the world. All four are known for competence in a number of areas, some excelling in pure technical ability, while others are credited as highly cerebral players. However, the one factor these players all have in common, and… Continue reading Delete Your Tweet: Reputational Risk from an Esports Perspective