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What Could Go Wrong: Mental Health

Mental health concerns in the workplace are nothing new, but are finally gaining mainstream attention. With work-related mental health incidents continuing to rise in the workplace, organisations are now faced with the task of not only preventing these concerns from occurring, but also guiding their employees who may face similar circumstances. Esports, along with nearly… Continue reading What Could Go Wrong: Mental Health

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Breaking the Habit: Changing our Perception of Video Game Addiction

Recently, the World Health Organisation (WHO) introduced gaming disorder as a mental illness, again putting esports under the microscope – another piece of the already convoluted esports puzzle. According to WHO, Gaming Disorder is defined as “a pattern of gaming behaviour (“digital-gaming” or “video-gaming”) characterised by impaired control over gaming, increasing priority given to gaming… Continue reading Breaking the Habit: Changing our Perception of Video Game Addiction